showing 1 - 50 of 159 gameschevron_right
name | publisher(developer) arrow_downward | year | tags | description | |
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Gamma | 16-48 Magazine | 1984 | instantdeath lives score space | This game was only released on the July 1984 issue of 16/48 Magazine (#8), an electronic Spectrum magazine on tape. | labelimageminimize |
Pyramania | 16-48 Magazine | 1984 | claiming instantdeath lives magazinecover | This game was first released on issue #12 of 16/48 Magazine, an electronic Spectrum magazine on tape. | labelimageminimize |
Agent Orange | A&F Software (Icon Design) | 1987 | dualtone instantdeath lives otherworld rural score zxinterface2 | labelimageminimize | |
Chuckie Egg | A&F Software | 1983 | birds claiming colorclash instantdeath ladders lives platformer score timelimit ystop100 | [6]*** [48]*** [48] | labelimageminimize |
Chuckie Egg 2 | A&F Software | 1985 | falldamage instantdeath ladders lives platformer score walking | labelimageminimize | |
Son of Blagger | Alligata | 1984 | instantdeath lives platformer score | labelimageminimize | |
Hercules | Alpha Omega;The Power House (Quantum Productions) | 1986 | grecoromanmythology heracles instantdeath ladders lives platformer score | labelimageminimize | |
1999 | Alternative Software | 1987 | instantdeath lives score space | labelimageminimize | |
Classic Invaders | Alternative Software | 1988 | fixedshooter instantdeath lives score spaceinvaderslike | labelimageminimize | |
Dead or Alive | Alternative Software | 1987 | gunslingers instantdeath lives score western | labelimageminimize | |
Bongo | Anirog | 1984 | anthroprotagonist claiming currahmicrospeech instantdeath ladders lives mouseprotagonist platformer score | labelimageminimize | |
Bear Bovver | Artic Computing | 1983 | anthroprotagonist instantdeath ladders lives ursines | [4]*** [6] | labelimageminimize |
Galaxians | Artic Computing | 1982 | fixedshooter galaxianlike instantdeath lives score | labelimageminimize | |
Invaders | Artic Computing | 1982 | aliens fixedshooter instantdeath lives score spaceinvaderslike | labelimageminimize | |
Mr. Wong's Loopy Laundry | Artic Computing | 1984 | claiming instantdeath ladders lives score | labelimageminimize | |
Mutant Monty | Artic Computing | 1984 | claiming instantdeath lives score timelimit walking | labelimageminimize | |
Galaxian | Atari | 1984 | colorclash endless fixedshooter galaxianlike instantdeath lives score space | The Galaxian Fleet has invaded and it's up to you to stop them. There's two-way action in this game; as you fire at them, they're firing back at you! All that is required of you is quick reflexes and an accurate aim. Can you destroy the Galaxian Fleet before they destroy you? | labelimagesubject |
Ms. Pac-Man | Atarisoft | 1984 | claiming colorclash femaleprotagonist ghosts instantdeath lives pacman pacmanlike score | Ms PAC-MAN scores points by eating the dots in the maze whilst avoiding the ghosts. Flashing Power Pills are located in each corner of the screen. Eating a Power Pill will turn the ghosts blue with fright for a few seconds, during which time Ms PAC-MAN may chomp the ghosts to score more points for each ghost she catches. They will blink before they turn back to their true colours and then Ms PAC-MAN had better beware! When Ms PAC-MAN has eaten all the dots, she reappears in a new maze where the ghosts move faster. In each successive maze, it becomes harder for Ms PAC-MAN to eat all the dots without being caught. Ms PAC-MAN can travel from one side of the screen to the other by using the Escape tunnels. The pursuing ghosts are slowed down through these tunnels so make good use of them... At the begining of the game Ms PAC-MAN has five lives. She is rewarded with an extra life when she reaches 10,000 points. Extra points can be earned by eating the bonus fruits which appear from time to time. If Ms PAC-MAN is caught by a ghost then she loses one of her five lives.*** [194] | labelimagesubject |
Pac-Man | Atarisoft (DJL Software) | 1983 | claiming colorclash ghosts instantdeath lives pacman pacmanlike score | [b]HUNGRY PAC-MAN VS. THE GOBBLING GOBLINS THE THRILL OF THE ARCADE GAME[/b] The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by coracious goblins. When Pac-Man gulps an energy dot, he can turn the tables and eat everything in sight... that includes yummy bonus nuggets, sending scores into the thousands. But goblins won't allow themselves to be gobbled for long; and soon become their old selves, fast and sneaky, to try to put an end to Pac-Man's three lives.*** [193]*** [192] | labelimagesubject |
Pioneer | Atlantis Software | 1984 | caveflying fuel helicopter instantdeath lives rescue score scramblelike | labelimageminimize | |
Snoball in Hell | Atlantis Software (Mind's Eye) | 1989 | breakoutlike cassette commercial controlconfig hybridgame instantdeath joystick kempstonjoystick keyboard license-proprietary lives score | labelimageminimize | |
Classic Axiens | Bubble Bus | 1988 | fixedshooter instantdeath lives score | labelimageminimize | |
Fridge Frenzy | Bug-Byte;Argus Press | 1985 | claiming instantdeath lives score timelimit | Seems to be only released as part of the compilation "30 Games" by Argus Press. | labelimageminimize |
Manic Miner | Bug-Byte;Software Projects | 1983 | ♫mountainking cassette claiming colorclash commercial directionalforce-movingsurface disappearingplatforms falldamage harmfultouch instantdeath keyboard license-proprietary lives score timelimit walking willyminer ystop100 | Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig beep into the Earth's core to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store. In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like POISONOUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING ROBOTS. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been 'got' or fallen heavily three times.*** [150]*** [151]*** [132]*** [6]*** [4]*** [48]*** [48]***Great platform game, in its era one of the very finest, was followed up by Jet Set Willy and Jet Set Willy 2. This game will be remembered for its simplicity and its gameplay. Matthew Smith, the Author, sold the game to two companies at once, (Bug Byte and Software Projects) hoping one would buy it from him. Both sold the game, but only Software Projects had the capital to continue with the sequel. | labelimagesubject |
Cybo Run | Calisto Software (Walltone Software) | 1984 | arenashooter instantdeath lives robots score | labelimageminimize | |
Gulpman | Campbell Systems | 1982 | claiming instantdeath lives pacmanlike score | [4]***One of the first games out on the spectrum. (around the time of Meteor Storm). Similar to Pacman, but you could "kill" the baddies with a kind of laser... | labelimageminimize |
Muncher | Cascade Games | 1983 | claiming instantdeath lives pacmanlike | Only released as part of the "Cassette 50" compilation by Cascade Games. | labelimageminimize |
Raiders | Cascade Games | 1983 | fixedshooter instantdeath lives | Only released as part of the "Cassette 50" compilation by Cascade Games. | labelimageminimize |
Stomper | Cascade Games | 1983 | claiming instantdeath lives pacmanlike | Only released as part of the "Cassette 50" compilation by Cascade Games. | labelimageminimize |
Chuckman | CCI;Mastertronic | 1983 | instantdeath score skateboard | labelimageminimize | |
Magic Meanies | CDS Microsystems | 1983 | claiming digging instantdeath lives mysticprotagonist score | labelimageminimize | |
3D Painter | CDS Software | 1983 | 1life instantdeath score | labelimageminimize | |
Balloon | Century Publishing | 1983 | instantdeath lives | This game was only released as a type-in program in the "Personal Computer World" magazine as well as a compilation book+cassette combo titled "Best of PCW - Software for the Spectrum".***Your job is to fly your balloon from its start position at the bottom right of the screen to the top left. You must keept to the blue sky because the black clouds hide many birds which will burst your balloon. Bonus points are awarded for completing the course quickly. | labelimagesubject |
Zombies | Century Publishing | 1983 | cemetery instantdeath magazine zombies | This game was only released as a type-in program in the "Personal Computer World" magazine as well as a compilation book+cassette combo titled "Best of PCW - Software for the Spectrum". | labelimagesubject |
Manic Miner 3: Tales of a Parallel Universe | Cheese Freak Software | 1996 | claiming colorclash disappearingplatforms falldamage harmfultouch instantdeath lives timelimit walking willyminer | Hacked version of the original Manic Miner. | labelimageminimize |
Blade Warrior | Codemasters | 1988 | colorclash demons ingametitle instantdeath lives lowfantasy monsters nofalldamage score timelimit walking | labelimageminimize | |
Super Tank Simulator | Codemasters (Optimus) | 1989 | instantdeath lives score spc-128k-enhanced tank | labelimageminimize | |
Kidnap | Creative Sparks (Trik) | 1985 | instantdeath lives nofalldamage platformer score | labelimageminimize | |
Glug Glug | CRL | 1984 | claiming crabs firearms fish instantdeath lives octopus score sharks underwater underwaterdiving | labelimageminimize | |
Handy Andy | CRL | 1984 | instantdeath lives score | labelimageminimize | |
Invasion of the Body Snatchas! | Crystal Computing | 1983 | colorclash defenderlike instantdeath lives rescue score scrollingshooter | At last! A version as fast and furious and as frustratingly addictive as the arcade original. Landers, Mutants, Bombers, Pods, Swarmers and much much more combine to produce the ultimate space game!*** [6]***A Defender-clone. The title of this game is clearly inspired by the novel/movie "Invasion of the Body Snatchers", but it is neither a licensed title nor is the (non-existent) story based on it. | labelimagesubject |
Saracen | Datasoft;U.S. Gold | 1987 | instantdeath keys lives score | labelimageminimize | |
Camelot Warriors | Dinamic;Ariolasoft;Mastertronic | 1986 | arthurianmyth instantdeath lives medieval nofalldamage walking | labelimageminimize | |
Invaders | dk'tronics | 1983 | fixedshooter instantdeath lives noclashdesign spaceinvaderslike | labelimageminimize | |
1942 | Elite | 1986 | 1940s 194x-series 20thcentury aeroplane aircraft-p38-lightning colorclash fighteraircraft instantdeath lives militantprotagonist propellerplane score scrollingshooter worldwar2 | It is 1942, and war is raging in the Pacific. The enemy's fleet and airforce are growing in strength. It is up to you to restrict their numbers in a daring solo mission your carrier will take you as far as it dares, but from then on you are all alone. Fly your plane over enemy territory and installations, scattered islands and rough terrain. Smart manoeuvring and skilful aerobatics are required to outwit the enemy planes, recovering the mystery "POW" er capsules will give your plane extra capabilities. Be prepared, enemy gunners have their sights set on you, and their pilots are prepared to die to thwart you mission. The carrier awaits your safe return — but have you the skill to survive!!??*** [147]*** [6]*** [127]*** [4]*** [8]*** [10]*** [48] | labelimagesubject |
Airwolf | Elite | 1984 | aerodyne caveflying helicopter instantdeath lives rescue rotorcraft score subterranean tvseries | [8]*** [6]*** [6]*** [4] | labelimageminimize |
Airwolf II | Elite | 1987 | aerodyne alieninvasion dualtone helicopter instantdeath lives progressleft rotorcraft score scrollingshooter tvseries | labelimageminimize | |
Beyond the Ice Palace | Elite | 1988 | colorclash instantdeath ladders lives monsters nofalldamage runandgun score spc-128k-enhanced thrownweapons walking | labelimageminimize | |
Bomb Jack | Elite | 1986 | bombjack cassette claiming harmfultouch instantdeath joystick kempstonjoystick keyboard lives monochromaticforeground score superjump | Collecting bombs and defeating your enemy as you go makes this coin-op conversion one of the most high-scoring and exciting games available. Totally addictive Superb graphics Screen after screen of challenging fun*** [147]*** [6]*** [8]*** [6]*** [4]*** [8]*** [10]*** [48] | labelimagesubject |
Commando | Elite | 1985 | colorclash firearms grenades instantdeath lives militantprotagonist runandgun score uvl-confusable walking | [6]*** [8]*** [4]*** [10]*** [48]*** [8]***A superb vertical shoot-em up (great arcade conversion) which is very, very playable. The screen often gets swamped with enemies, but unfortunately there is no 2 player mode to help you cope with this. | labelimageminimize |